AI Insights · Timothy · April 2022
Top 5 Tank Games Performance in South Africa, Q1 2022
Discover how the top 5 tank games performed in South Africa during Q1 2022, with insights on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 tank games on the unified platform in South Africa demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at their trends:
War Machines:Battle Tank Games from Wildlife Studios saw weekly revenue fluctuating between approximately $1K and $1.8K, peaking at around $1.8K in late February. Weekly downloads showed a notable decrease from 2.5K at the start of the quarter to around 1.1K mid-quarter, before rebounding to 1.9K by the end of March. Active users experienced a decline from 10.5K at the beginning to about 7.2K in late February, before increasing to nearly 9K by the end of the quarter.
World of Tanks Blitz™ by WARGAMING Group Limited had its weekly revenue peak at $2.1K in the final week of December, with a dip to around $400 in early March. Weekly downloads were relatively stable, ranging from 494 to 985, with a slight increase towards the end of the quarter. Active users also remained steady, fluctuating between 1.5K and 1.9K throughout the quarter.
Massive Warfare: Tank Battles from Tiny Bytes recorded consistent weekly revenue, peaking at $381 in mid-January and dropping to $102 in early March. Weekly downloads saw a significant spike, starting at 1.2K and rising to 2.4K by the end of March. Active users followed a similar trend, increasing from around 2.8K to nearly 4.9K over the quarter.
Tank Stars by AI Games FZ experienced a gradual increase in weekly revenue, starting at $179 and reaching $306 by late February. Weekly downloads fluctuated, with a low of 1K in early February and a high of 2.8K in mid-March. Active users showed steady growth from 18.3K at the beginning to 21.3K by the end of the quarter.
Hills of Steel 2 by Superplus Games had a modest weekly revenue, peaking at $230 in late March. Weekly downloads were low, starting from 13 and reaching 83 by the end of February. Active users remained relatively constant, fluctuating between 66 and 165 throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.